By C. Thomas Wu
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Writing technical functions in a latest object-oriented procedure, utilizing Fortran ninety or ninety five, might be frustrating. This e-book teaches easy methods to hire the foundations of object-oriented programming to provide transparent, hugely effective executable codes (rather than concentrating on the conventional procedural talents of Fortran).
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A software program process is the belief of a suite of issues. one of many valuable premises of object-oriented programming is that every predicament will be carried out as a separate module. even if, there are specific system-wide issues, resembling logging, safeguard, functionality, and so on, that frequently must be addressed in lots of, if now not the entire modules.
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Extra info for A comprehensive introduction to object-oriented programming with Java, 1st Edition
How many generations of computers are there? 2 Computer Architecture A typical computer today has five basic components: RAM, CPU, storage devices, I/O (input/output) devices, and communication devices. 1 illustrates these five components. Before we describe the components of a computer, we will explain the binary numbering system used in a computer. Binary Numbers To understand the binary number system, let’s first review the decimal number system in which we use 10 digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
The first two modern computers were MARK I and ENIAC I. qxd 12/12/06 17:23 Page 13 Exercises • John von Neumann invented the stored-program approach of executing programs. Computers are connected into a network. Interconnected networks are called internets. Binary numbers are used in computers. A typical computer consists of five components: RAM, CPU, storage devices, I/O devices, and communication devices. There are three levels of programming languages: machine, assembly, and high-level. Java is one of the newest high-level programming languages in use today.
In general, using only a single class to model two or more entities that are similar but different is not good design. In object-oriented programming, we use a mechanism called inheritance to design two or more entities that are different but share many common features. First we define a class that contains the common features of the entities. Then we define classes as an extension of the common class inheriting everything from the common class. We call the common class the superclass and all classes that inherit from it subclasses.
A comprehensive introduction to object-oriented programming with Java, 1st Edition by C. Thomas Wu